

Action-adventure Stealth Game
Game & Level Designer, Programmer

An action-adventure slice of Rifts Vampire Kingdom. Harness shadow-based powers, uncover ancient secrets, and confront unspeakable evils.
Genres
Action
Adventure
3rd-Person
Stealth
Overview
My Contributions
Duration
Team
Tools
Platform
4 Months
7 Members


Links
Game Design
Design gameplay systems and mechanics, adapting the Rifts TRPG IP into a stealth-focused, quest-driven digital game.
Scripting
Led rapid-prototyping; scripted level progression, interactions, puzzle mechanics, and UI.
Level Design
Designed 3 levels (~20 minutes of gameplay), integrating narratives, mechanics, UI, VFX, and level art.
Cinematic Design
Choreographed in-game cameras and captured gameplay footage; edited GIFs and trailers for social media and production use.
Scripting
I was responsible for gameplay scripting and UI implementation in Rifts: Shadow’s Ascent. My work focused on player systems, interactable elements, puzzle mechanics, and a fully functional and intuitive in-game UI system using Unreal Engine 5 Blueprints.
🎮 Gameplay Systems
- 
Player Blueprint Systems 
 – Sprinting & stamina system
 – Crouch mechanic
 – Health and damage system
 – Respawn functionality
- 
Interaction & Puzzle Systems 
 – Level triggers (e.g., progression gates, scripted events)
 – Interactive elements: doors, traps, health pickups, checkpoint systems, and NPCs
 – Puzzle system & puzzle manager blueprint setup
🖥️ UI Programming
- 
Main HUD 
 – Skill cooldown display
 – Bullet count and charging functionality
 – Health & stamina bar logic
- 
Pause Menu 
 – Resume game & pause logic
 – Level transitions
 – Quick teleport to checkpoints (in-level)
 – Full menu button interaction logic
- 
Credit Screen 
 – Scroll animation & UI interaction

Blueprint Samples















