

When a vampire hunter becomes the hunted, the true hunt begins... Harness shadow-based powers, uncover ancient secrets, and confront unspeakable evils.
Action
Adventure
3rd-Person
RPG
Stealth
Project Info
Duration: 4 Months, 08/24-12/24
Team Size: 7
Game Engine: Unreal Engine 5
Roles: Level and Systems Designer, Programmer
Level Design
Systems Design
Programming
My Contributions
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Designed systems, mechanics, player abilities, and interactive elements to translate the Rifts tabletop RPG experience into a quest-driven video game.
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Designed levels and built environments within the temple setting and stealth-driven experience.
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Programmed game systems, interactions, puzzles, and UI Functions.
Level Design
The levels are set up in an Aztec-style vampire temple. The player enters from the top platform and progressed as the player keeps deceacing into the temple.




Level Development
Top Platform
Inside Temple Floor 1
Inside Temple Floor 2



Paper Prototype



Greybox



Mechanics & Basic Art Inplementation



Final Level with All Art & Mechanics Integration