

An action-adventure slice to let players be in the world of Rifts Vampire Kingdom. Harness shadow-based powers, uncover ancient secrets, and confront unspeakable evils.
Action
Adventure
3rd-Person
RPG
Stealth
Duration: 4 Months, 08/24-12/24
Team Size: 7
Platform & Tools: Unreal Engine 5
Roles: Level and Systems Designer, Programmer

My Contributions
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Led the design and implementation of gameplay systems and mechanics in UE5, adapting the Rifts TRPG IP into a stealth-focused, quest-driven digital game experience.
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Created 3 levels (~20 minutes of gameplay), integrating narratives, mechanics, UI, and level art.
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Led rapid-prototyping; scripted level progression, gameplay interactions, puzzle mechanics, and UI functionality in Unreal Blueprints.
Skills
Level Design
Mechanics Design
Puzzle Design
Technical Design
Programming
Documentation
Level Design
The levels are set up in an Aztec-style vampire temple. The player enters from the top platform and progressed as the player keeps deceacing into the temple.




Level Development
Top Platform
Inside Temple Floor 1
Inside Temple Floor 2



Paper Prototype



Greybox



Mechanics & Basic Art Inplementation



Final Level with All Art & Mechanics Integration
Gameplay Scipting
I was responsible for gameplay scripting and UI implementation in Rifts: Shadow’s Ascent. My work focused on player systems, interactable elements, puzzle mechanics, and a fully functional and intuitive in-game UI system using Unreal Engine 5 Blueprints.
🎮 Gameplay Systems
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Player Blueprint Systems
– Sprinting & stamina system
– Crouch mechanic
– Health and damage system
– Respawn functionality -
Interaction & Puzzle Systems
– Level triggers (e.g., progression gates, scripted events)
– Interactive elements: doors, traps, health pickups, checkpoint systems, and NPCs
– Puzzle system & puzzle manager blueprint setup
🖥️ UI Programming
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Main HUD
– Skill cooldown display
– Bullet count and charging functionality
– Health & stamina bar logic -
Pause Menu
– Resume game & pause logic
– Level transitions
– Quick teleport to checkpoints (in-level)
– Full menu button interaction logic -
Credit Screen
– Scroll animation & UI interaction






Blueprint Samples