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When a vampire hunter becomes the hunted, the true hunt begins... Harness shadow-based powers, uncover ancient secrets, and confront unspeakable evils.

Action

Adventure

3rd-Person

RPG

Stealth

Project Info

Duration: 4 Months, 08/24-12/24

Team Size: 7

Game Engine: Unreal Engine 5

Roles: Level and Systems Designer, Programmer

Level Design

Systems Design

Programming

My Contributions​

  • Designed systems, mechanics, player abilities, and interactive elements to translate the Rifts tabletop RPG experience into a quest-driven video game.

  • Designed levels and built environments within the temple setting and stealth-driven experience.

  • Programmed game systems, interactions, puzzles, and UI Functions.

Level Design

The levels are set up in an Aztec-style vampire temple. The player enters from the top platform and progressed as the player keeps deceacing into the temple.

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Level Development

Top Platform

Inside Temple Floor 1

Inside Temple Floor 2

Paper Prototype

Greybox

Mechanics & Basic Art Inplementation

Final Level with All Art & Mechanics Integration

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