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Skills

Level Design

Mechanics Design

Puzzle Design

Technical Design

Programming

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An action-adventure slice of Rifts Vampire Kingdom. Harness shadow-based powers, uncover ancient secrets, and confront unspeakable evils.

Genres

Action

Adventure

3rd-Person

Stealth

4 Months

7 Members​​

Unreal Engine 5

Level Designer, Programmer

Duration

Team

Tools

Role

Platform

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My Contributions​

  • Led the design and implementation of gameplay systems and mechanics in UE5, adapting the Rifts TRPG IP into a stealth-focused, quest-driven digital game experience.

  • Created 3 levels (~20 minutes of gameplay), integrating narratives, mechanics, UI, and level art.

  • Led rapid-prototyping; scripted level progression, gameplay interactions, puzzle mechanics, and UI functionality in Unreal Blueprints.

Level Design

The levels are set up in an Aztec-style vampire temple. The player enters from the top platform and progressed as the player keeps deceacing into the temple.

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Level Development

Top Platform

Inside Temple Floor 1

Inside Temple Floor 2

Paper Prototype

Greybox

Mechanics & Basic Art Inplementation

Final Level with All Art & Mechanics Integration

Gameplay Scipting

I was responsible for gameplay scripting and UI implementation in Rifts: Shadow’s Ascent. My work focused on player systems, interactable elements, puzzle mechanics, and a fully functional and intuitive in-game UI system using Unreal Engine 5 Blueprints.

🎮 Gameplay Systems

  • Player Blueprint Systems
    – Sprinting & stamina system
    – Crouch mechanic
    – Health and damage system
    – Respawn functionality

  • Interaction & Puzzle Systems
    – Level triggers (e.g., progression gates, scripted events)
    – Interactive elements: doors, traps, health pickups, checkpoint systems, and NPCs
    – Puzzle system & puzzle manager blueprint setup

🖥️ UI Programming

  • Main HUD
    – Skill cooldown display
    – Bullet count and charging functionality
    – Health & stamina bar logic

  • Pause Menu
    – Resume game & pause logic
    – Level transitions
    – Quick teleport to checkpoints (in-level)
    – Full menu button interaction logic

  • Credit Screen
    – Scroll animation & UI interaction

Blueprint Samples

  • GitHub
  • Behance
  • itchio-logo-textless-white
  • LinkedIn
  • Youtube

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