

Action-adventure Stealth Game
Game & Level Designer, Programmer

An action-adventure slice of Rifts Vampire Kingdom. Harness shadow-based powers, uncover ancient secrets, and confront unspeakable evils.
Genres
Action
Adventure
3rd-Person
Stealth
Overview
My Contributions
Duration
Team
Tools
Platform
4 Months
7 Members
Links
Game Design
Design gameplay systems and mechanics, adapting the Rifts TRPG IP into a stealth-focused, quest-driven digital game.
Scripting
Led rapid-prototyping; scripted level progression, interactions, puzzle mechanics, and UI.
Level Design
Designed 3 levels (~20 minutes of gameplay), integrating narratives, mechanics, UI, VFX, and level art.
Cinematic Design
Choreographed in-game cameras and captured gameplay footage; edited GIFs and trailers for social media and production use.
Scripting
I was responsible for gameplay scripting and UI implementation in Rifts: Shadow’s Ascent. My work focused on player systems, interactable elements, puzzle mechanics, and a fully functional and intuitive in-game UI system using Unreal Engine 5 Blueprints.
🎮 Gameplay Systems
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Player Blueprint Systems
– Sprinting & stamina system
– Crouch mechanic
– Health and damage system
– Respawn functionality -
Interaction & Puzzle Systems
– Level triggers (e.g., progression gates, scripted events)
– Interactive elements: doors, traps, health pickups, checkpoint systems, and NPCs
– Puzzle system & puzzle manager blueprint setup
🖥️ UI Programming
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Main HUD
– Skill cooldown display
– Bullet count and charging functionality
– Health & stamina bar logic -
Pause Menu
– Resume game & pause logic
– Level transitions
– Quick teleport to checkpoints (in-level)
– Full menu button interaction logic -
Credit Screen
– Scroll animation & UI interaction

Blueprint Samples















