top of page

Roar of Rage

Are you the hunter, or the prey?

"Roar of Rage" is an immersive animal survival game that simulates the harsh living environment of tigers. Designed as a realistic walking simulator, players experience life as a tiger, exploring the rainforest and grasslands while utilizing the tiger's exceptional vision, smell, and hearing abilities.

Survival

Animal

Open-World

Single-Player

Project Info​

Duration: 3 Months, 2022

Team Size: Solo

Tools & Platform: Unreal Engine 5Windows PC​

My Contributions

  • Independently designed and programmed an open-world survival game featuring realistic tiger behavior.

  • Created an open-world level with landscape sculpting, environment art, and biome diversity.

  • Designed systemic level encounters, scripting AI wildlife behaviors and emergent interactions.

Systems Design

World Design

Programming

UE5 Develop

Game Design & Development

projectTiger - Frame 1 (1).jpg

Sensory System

Smelling

The player can distinguish between different smells, including prey and fresh meat, humans, and allies' blood.

A tiger’s acute sense of smell allows it to detect fresh scents within certain distances. If the tiger reaches a certain distance from its prey, traces of red smoke will appear, helping to navigate the player to the target.

Vision

The player has a night vision system, allowing them to see clearly in the dark.

Hearing

The player can hear sounds of prey and humans walking within a certain distance. As the sound source gets closer, the volume increases, and a sensory warning sign on the screen changes to indicate proximity.

Smelling & Navigation Gameplay Screenshot

Picture2.png

Navigation Path Blueprint Class

RunStamina-ezgif.com-crop (1).gif

Sprinting Gameplay Screeshot

Drinking Water Gameplay Screeshot

Picture3_edited.png

Survival System

Stamina

Sprinting reduces the player's stamina. If the player sprints continuously for a certain period, the stamina will deplete to 0, preventing further sprinting until it recovers.

Hydration

The player must drink water regularly to maintain a healthy hydration level. Failure to do so will decrease health.

Health

Hunting: The player can restore health by hunting wild animals.

Traps: Getting caught in traps reduces health and immobilizes the player for a certain time.

Human Attacks: Human attacks significantly reduce health.

Sprint & Stamina Blueprint Class

Trap & Enemy Behavior

If the player steps into a trap, it will snap shut, immobilizing the player and reducing their health. The player must press the E key multiple times to escape. If the player is trapped near the humans' camp, they will be noticed by the humans, making it difficult to escape from the pursuing enemies.

 

Enemies (humans) chase the player when the player is within their sight or hearing range. Once they get close enough, they shoot at the player, significantly reducing the player's health.

IMG_2413.PNG

Enemy Chasing Gameplay Screenshot  (in development)

image_edited.jpg
Picture1.png

Human AI Blueprint Class

Level Map

levelROR.png

Environment

  • Rainforest: the rainforest is marked by an area of densely populated trees and moist grassland.

  • Grassland: the grassland is generally open and continuous, fairly flat areas of grass. Though it’s easier to find other animals to hunt for, it’s also near the humans’ territory and easy to be found by humans.

  • Human territory: The humans’ territory is marked by their tools, tents, and houses around the grassland areas.

  • GitHub
  • Behance
  • itchio-logo-textless-white
  • LinkedIn
  • Youtube

COPYRIGHT © 2025 KIMI DU

Kimi Logo
bottom of page