Roar of Rage
Are you the hunter, or the prey?
"Roar of Rage" is an immersive animal survival game that simulates the harsh living environment of tigers. Designed as a realistic walking simulator, players experience life as a tiger, exploring the rainforest and grasslands while utilizing the tiger's exceptional vision, smell, and hearing abilities.
Survival
Animal
Open-World
Single-Player
Project Info
Duration: 3 Months, 2022
Team Size: Solo
Tools & Platform: Unreal Engine 5, Windows PC
My Contributions
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Independently designed and programmed an open-world survival game featuring realistic tiger behavior.
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Created an open-world level with landscape sculpting, environment art, and biome diversity.
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Designed systemic level encounters, scripting AI wildlife behaviors and emergent interactions.
Systems Design
World Design
Programming
UE5 Develop
Game Design & Development
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Sensory System
Smelling
The player can distinguish between different smells, including prey and fresh meat, humans, and allies' blood.
A tiger’s acute sense of smell allows it to detect fresh scents within certain distances. If the tiger reaches a certain distance from its prey, traces of red smoke will appear, helping to navigate the player to the target.
Vision
The player has a night vision system, allowing them to see clearly in the dark.
Hearing
The player can hear sounds of prey and humans walking within a certain distance. As the sound source gets closer, the volume increases, and a sensory warning sign on the screen changes to indicate proximity.




Smelling & Navigation Gameplay Screenshot

Navigation Path Blueprint Class
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Sprinting Gameplay Screeshot
Drinking Water Gameplay Screeshot

Survival System
Stamina
Sprinting reduces the player's stamina. If the player sprints continuously for a certain period, the stamina will deplete to 0, preventing further sprinting until it recovers.
Hydration
The player must drink water regularly to maintain a healthy hydration level. Failure to do so will decrease health.
Health
Hunting: The player can restore health by hunting wild animals.
Traps: Getting caught in traps reduces health and immobilizes the player for a certain time.
Human Attacks: Human attacks significantly reduce health.
Sprint & Stamina Blueprint Class
Trap & Enemy Behavior
If the player steps into a trap, it will snap shut, immobilizing the player and reducing their health. The player must press the E key multiple times to escape. If the player is trapped near the humans' camp, they will be noticed by the humans, making it difficult to escape from the pursuing enemies.
Enemies (humans) chase the player when the player is within their sight or hearing range. Once they get close enough, they shoot at the player, significantly reducing the player's health.

Enemy Chasing Gameplay Screenshot (in development)


Human AI Blueprint Class
Level Map

Environment
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Rainforest: the rainforest is marked by an area of densely populated trees and moist grassland.
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Grassland: the grassland is generally open and continuous, fairly flat areas of grass. Though it’s easier to find other animals to hunt for, it’s also near the humans’ territory and easy to be found by humans.
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Human territory: The humans’ territory is marked by their tools, tents, and houses around the grassland areas.